Origin

A character's origin is a specialization chosen by the player during character creation, alongside a keepsake. Each origin has different starting attributes, equipment, and abilities, which can significantly impact combat and exploration in the early areas of the game.

Vagabond
''A knight exiled from their homeland to wander. A solid, armor-clad origin.''

Warrior
''A nomad warrior who fights wielding two blades at once. An origin of exceptional technique.''

Hero
A stalwart hero, at home with a battleaxe, descended from a badlands chieftain.

Bandit
''A dangerous bandit who strikes for weak points. Excels at ranged combat with bows.''

Astrologer
''A scholar who reads fate in the stars. Heir to the school of glintstone sorcery.''

Prophet
''A seer ostracized for inauspicious prophecies. Well-versed in healing incantations.''

Samurai
''A capable fighter from the distant Land of Reeds. Handy with katana and longbows.''

Prisoner
''A prisoner bound in an iron mask. Studied in glintstone sorcery, having lived among the elite prior to sentencing.''

Confessor
''A church spy adept at covert operations. Equally adept with a sword as they are with their incantations.''

Wretch
''A poor, purposeless sod, naked as the day they were born. A nice club is all they have.''

Starting Equipment
All characters also start with the Memory of Grace, regardless of chosen origin.