Stats

Stats (short for statistics) refers to all numerical data related to a given character. These fall into several other categories, with the most important being character attributes.

Level
A character's level represents their overall strength, and is derived from attributes. Increasing a character's level increases their defense and resistances independently of attributes, and influences what players they can connect with during online multiplayer. Leveling up can be done at any site of grace after agreeing to Melina's accord.

Attributes
Attributes directly influence almost all other character stats. When leveling up, an attribute can be increased by one point for each level to a maximum of 99. All weapons require a minimum value in some attributes to be wielded properly; failing to meet them will decrease the weapon's damage significantly and prevent the full use of its skill.

Secondary Attributes
Secondary attributes (referred to as base stats in-game) represent a character's current state, and affects their interaction in and out of combat.

HP
HP (Health Points, also known simply as health) is a measure of how much damage a character can take before dying, represented by a red bar on your HUD.

FP
FP (Focus Points) is a resource used to cast spells and use skills.

Poise
Poise is a stat that represents a character's resistance to staggering, and is granted by armor. A character with high poise will typically not stagger from lighter attacks, but larger weapons can still "break" their poise. Poise is related to hyper armor, a mechanic that increases resistance to staggering during attacks from large weapons and many skills.